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Interview
by Richard on August 13, 2007

For the XBLA version, Sheppard admits things are a little trickier: "We're still trying to figure out what the best solution is for Xbox. Normally you'd want to run a server; however, the cost of running a server is crazy. It's over $300k, almost more than our entire budget for the XBLA version! Instead we have to get creative, but we're not sure which of the three groundbreaking methods Nick [Waanders, of Slick Entertainment] cooked up will get approved, so we can't say. Rest assured, we will find a way!"
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Mr Wong
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