xbox
Cliffy B. Interview
Filed in archive Interview by anthony on July 11, 2006
Cliffy B, the man behind Gears of War and a major contributor to the Unreal franchise gave a very interesting interview to the UK Xbox.com:

Topics range from how to get into the industry to Cliffy's upcoming 360 game:

Here's an excerpt:

Xbox.com: From what we have seen in the E3 2006 demonstration of the game, it seems like you have a specific path to follow in each level.Are the missions linear or can the player complete each objective in variety of ways roaming freely?

Cliff: Gears is more of a Linear Freedom. You fight in arena like areas you can explore (we have hidden "Cog Tags" you can find for achievements!) and we also have split paths where you have to choose which way you want to go. It's a fork in the road; do you want to take the left path or the right? The high road or the low road?Then during this time you can provide supporting fire for each other. It adds quite a bit to the game!

Xbox.com: With emphasis placed on making use of cover in Gears of War, will there be any instances where you can "invent" your own cover by moving Crates, cars or other objects into strategic positions?How destructible and interactive will the environment be?

Cliff: We have pushable cars, pillars that get knocked over, and a really good collection of fragile cover.If you hide behind a sofa for too long it will degrade and eventually collapse into a useless pile of wood. The entire world isn't destroyable (where would you take cover then?) but there is a good chunk of it available to wreck.

The full interview is absolutely worth checking out (click here)

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