Crackdown Demo Bugs/Impressions
Filed in archive Demo by Richard on January 24, 2007

What happened here, exactly? Is there an agent superpower so strong that it tears apart the fabric of time and space, transforming the city you swore to protect into a bizarre wasteland? Or did some game programmer just accidentally divide by zero?
I've played through the demo a few times now and while it's a kind of mindless fun, I don't think I'll be buying a copy at retail (Halo 3 beta or not.) The graphics are nice, the music is terrible, the controls (particularly during combat) are a little wonky. I know it's out of fashion to call games GTA clones but that's honestly the closest game to Crackdown I can think of -- you run around a large, open-ended city, steal cars, and complete Missions
. Sure, you couldn't pick up and throw a car down the road in GTA, but it's still pretty close.It's also worth noting that in the demo your agent powers advance far more quickly than they will in the retail game -- so while it's fun to see your abilities change rapidly in the 30 minutes you're allowed to play, I'm not sure there would be the same thrill when you have to wait hours between leveling up. The real fun starts when you can leap from rooftop to rooftop and throw buses at bad guys, and who knows how long it will take to get to that point in the final game.
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