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Previews
by anthony on June 5, 2006

If you missed F.E.A.R. on the PC, you're probably glad it's coming to the Xbox 360.
EuroGamer got a chance to take a good look at the upcoming title, and after reading it, I'm really excited.
Here is a short excerpt from the article....:
Setting that aside, the 360 demo gave us an idea of what Vivendi was talking about when it mentioned new single-player content in its original announcement. Apart from a myriad of tweaks (word is that regeneration of the slow-motion meter is quicker, and analogue control felt almost-right with functions sensibly dotted around the 360's excellent pad), there's a new "Instant Action" mode, absent from the PC game, where the idea is to go through a level taking on huge numbers of enemies with as much speed, efficiency and lethality as possible. The level we played was split into identikit sections, with a yard full of grunts followed by a corridor of mechanised walker [the best kind of corridor - John].
It's not just for kicks though - the better you do, the better your end-of-level or post-death stats, which you're given on an analysis screen afterward. Not only that, but the game computes a final score for you and uploads it to Xbox Live leaderboards, which ought to encourage a bit of competition. Vivendi's also talked about "brand new multiplayer content created to fully utilise Xbox Live" so it's a fair bet Live will be employed for more than boards, too - although whether F.E.A.R. 360 will make use of the content recently added to the PC version, including new Control game-modes, is something Vivendi hasn't got anything to say about right now. More to come, presumably.
If you want to read more, check out the full article here
Permalink: EuroGamer: Fear Impressions
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