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Keiji Inafune (Lost Planet) Interview
Filed in archive Interview by anthony on June 5, 2006
Keiji Inafune (Lost Planet) Interview


EuroGamer is getting all sorts of great interviews lately, huh?

They got an opportunity to talk with Keiji Inafune of Lost Planet - a little game that has a demo out on Xbox Live right now. You may have heard of it.

It's kind of a big deal.

Not to mention, in my opinion, being the best demo available on the marketplace right now.

Anyway, I'm rambling. Here's an excerpt from the interview:

Eurogamer: One of Lost Planet's key differentiators [this is what a trade show does to you - it's a miracle I avoided the term USP] is the way you have to manage your thermal energy. How far does that extend?

Keiji Inafune: We wanted to make sure we were using the hardware to its fullest potential - to not just do pretty graphics for the sake of pretty graphics. We wanted to make them mean something. So for your energy gauge, it is affected by the weather, which we spent a lot of time realising on-screen. If you're out in the cold and the wind, the speed at which you utilise your energy will quicken. If you're out of the cold, you don't need as much of this heat energy to power your vital suit. So there are a lot of different strategic elements. You're going to have to plan which areas to go through based on how much fuel you have, and of course killing enemies will yield more fuel so you'll have to ask yourself if it's worth fighting them to get more, or just to let them go.


If you're interested in the full interview, take this link right here

Thanks, Xbox360Fanboy for the heads up.


Permalink: Keiji Inafune (Lost Planet) Interview
Tags: Capcom  LostPlanet 
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