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Unreal Tournament 3 Preview Roundup

Filed in archive Previews by Richard on January 27, 2007

Unreal Tournament 3 Preview Roundup
The Unreal news machine never sleeps -- hot on the heels of the announcement that Unreal Tournament 2007 has been renamed Unreal Tournament 3 and is headed to the 360 we have a bevy of hands-on previews of the new title:

IGN -
While the infantrylinks combat was fun, our focus during our gameplay time was with some of the new vehicles of the Necrid. Three different types of rides were found scattered around the Necrid home base including the swift Viper, tank-like Nemesis, and huge tripod Dark Walker. Each of these vehicles had special abilities. The Viper for instance, was speed as can be but had the ability to basically jump. The vehicle's secondary firing option would cause it to self-destruct if activated when in the air. Because of its speed and jumping ability, it could launch off of terrain and fly fairly long distances over otherwise tricky obstacles and pathways.
CVG -
As expected by far the most enjoyable vehicle to pilot is the massive War of Worlds-inspired Dark Walker; against infantry it's a near-invincible killing machine, tearing through flesh with its cool-as-hell flaming laser beam, which fires in bursts for you to drag across the terrain, taking out multiple opponents and leaving a scorching trail behind. It also has the advantage of being up to crouch underneath and behind terrain, proving troublesome when we trying to bullseye the bugger with our rather-sluggish Goliath battle tank - It's quite simply the vehicle to have.
Gamespot -
The action that resulted was fast and furious as vehicles and infantry clashed in a desperate race to capture the enemy's flag and return it to base. Many of the infantry weapons are derived from previous Unreal Tournament games. There's the blob-firing biorifle, the link gun (which has an alternate fire mode that's useful for repairing friendly vehicles), the shard-firing stinger, the flak cannon, and, of course, the rocket launcher. It's always fun to blast someone, of course, but there were also plenty of kills that were the result of someone in a vehicle running other players over or smashing them against the side of a cliff.
Unreal Tournament has always been my favorite FPS deathmatch game. Maybe next time Epic gets everyone together to play they'll remember my invitation.


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